… Ok, where was I? Oh yeah… the gnome and the dwarf decided to go off in different directions and explore while the rest of us surveyed the little clearing we were in. The dwarf turned out to be the lucky one! As she got close to a board wall, we suddenly heard her shout about there being more goblins. One by one, we rushed to her rescue, although the big guy seemed to be all about taking his time getting there. Kind of like he didn’t hear the initial alarm. Good chap. Strong, skilled, but a little dull if you catch my meaning.
Anyway, a number of goblins began to pour out of the hole, to which I immediately began my whirling dance of blades! The mage cast a spell on the entrance to their cubbyhole which caused most of them to fall upon themselves as they came through the door. What a laughable sight that was! One by one the foul beasts were dispatched, but the dwarf had a head about her to just knock one out for questioning.
The battle done, we searched through their belongings to find a pittance of treasure. I guess that isn’t too surprising considering they weren’t even armed at all. The mage questioned the survivor as the big guy cut off all the other’s ears. We learned that this was a tribe called Bird-something-or-the-other, and that we had just effectively eradicated them. We also learned that whoever is on the island seemed to be feeding these goblins to whatever is down in the hole. Nasty business that.
Despite the fact that the bard wanted to keep the goblin as a pet, the mage let him go (I’m still not 100% sure why to be honest). Through the board wall next to their cubbyhole we could see the island and the bridge. The gnome at this time told us that the other direction had a similar wall, but one that looked like it could be removed like a door and that it opened up to a field on the other side. An entrance, most likely.
It was decided that tonight we would make out move. We rested some, and a few watches were set to keep an eye on the island. The mage saw two goblins go across the bridge, one at a time, at some point. Other than that, no activity.
The middle of night came, and we moved out. The plan was that I would go over to the island, under an invisibility spell, dispatch the lone sentry, and then everyone else would come over and we would proceed. Funny how fate likes to throw wrenches at you at the most inopportune times. As I prepared to strike the goblin directly in his neck, a star twinkled and temporarily blinded me, causing me to miss! Invisibility spell broken, I was forced to fight both this goblin and his dog in a “fair” fight. Everyone else decided to run to my aid at this point.
The goblin ran through the open door to the stronghold, and just as he was about to put a board over the other side and lock it, the big guy pulled it back open. At this point, the goblin died quickly, but the sounds of the short-lived fight must have alerted a few others to our presence. Another six [[:goblins|goblins] came into the entrance we just barged into, and as we killed off three of them, one ran through a door, and the remaining two stood defiantly, blocking a doorway and a hall.
It’s at this point that I’m actually not sure exactly what happened. The mage called a retreat. I’m baffled, as we had this WELL under hand, but for some reason, everyone listened. I may be great, but I am also not stupid, so I was forced to run with them. One by one, we ran back across the bridge, with a few goblin archers taking poorly aimed pot shots at us. Once we were all back on the other side, things got worse.
The mage told the big guy to cut the bridge, and he did!!!!!!! Nothing against him, he seems like an ok guy and all, but COME ON! I’ve heard that great intelligence in mage’s can fuddle their brains a bit. They’re really powerful, but will end up doing things like throwing a fireball when they mean to unlock a cage or something like that. I believe our resident mage is headed in that direction. I was able to do nothing but stare across the gap at the ropes gently swaying in the wind as a human and goblin riding a lizard came out and surveyed the bridge damage. They kind of looked at us curiously, then the goblin rode his lizard down the cliff-face on the island and disappeared from sight. A little bit later (as I still stood there dumbfounded by what has happened), a group of goblins appeared on one of the sentry towers, and then floated down into the water inside of a bubble. The bard pointed out that something seemed funny about this, and I believe it just to be an illusion to divert our attention away from some other means they may have to get on and off the island.
So here we are now, not any closer to our goal, and now our targets know we’re here (or that we simply WERE there). The mage argues that without the bridge we’re going to “smoke them out siege-style”, but I can’t say I completely agree with that. All cutting the bridge really did was make our job that much harder. We now have to try and either find whatever the alternate way on and off the island is (if one even exists), or try and lure our targets out. I’m currently attempting to talk everyone out of the ridiculous, suicidal and unnecessarily destructive idea of burning the brambles down. I’m hoping there is a cave entrance on the other side of the island, so this way we can rush back to Sandpoint, get a boat and get on with this.
To be continued…